Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. L'attacco carica raddoppia sia i danni inflitti sia quelli ricevuti; la percentuale difensiva non viene modificata.
Avanza da: | Boar Rider |
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Avanza come: | Cataphract |
Costo: | 42 |
PF: | 66 |
Movimento: | 7 |
PE: | 120 |
Livello: | 2 |
Allineamento: | caotico |
ID | EoS Boar Knight |
Abilità: | divine health |
arpione perfora | 8 - 3 ravvicinato | ||
trample impatto | 13 - 2 ravvicinato | carica |
Resistenze: | |
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lama | 30% |
perfora | -20% |
impatto | 20% |
fuoco | -10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 1 | 40% |
Castello | 1 | 40% |
Caverna | 2 | 30% |
Colline | 2 | 40% |
Congelato | 2 | 30% |
Foresta | 1 | 50% |
Impervio | 99 | 30% |
Invalicabile | 99 | 30% |
Montagne | 3 | 40% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 40% |